Lead Artist / Senior 2D Artist

ALEKSIĆ
Saša.

9+ years in the gaming industry and 15+ years in design. Specialized in level art, art direction, and pipeline optimization — led the team of five junior and medior Artists at Webelinx Games in Niš, Serbia.

Download Resume ↓
Portrait of Saša Aleksić

Selected Projects

2016 — 2026
01

VISUAL WORLDBUILDING

2026

Art Direction & Visual Development

Rainy cyberpunk-medieval city with hooded traveler and dog
Traditional South Serbian folk costume character sheetBubanj Memorial Park concept and reimagining

Personal Worldbuilding & Environment Exploration

02

ROOMS & EXITS PROJECT

2025 — 2026

Senior Lead Level Artist - Webelinx games

Forest crossroads with rusted car and signpost
Abandoned van overgrown in misty forestRusted car on muddy road with watchtower
Mountain lookout balcony with pulley and mapRanger station desk with radio equipment
Stone cottage at night with red SUVDecayed attic nursery with broken roof
Abandoned blue parlor with hanging sheetBasement scene viewed through window bars

Directed environment, Zoom Zones and Mini Games creation for Rooms&Exits game. Established structured workflows and visual standards to support fast iteration and cohesive art direction.

Focus
Visual clarity • Composition • Readability • Modular reuse
Tools
Photoshop • Blender • Unity
03

LEVEL ART / ENVIRONMENT

2025 - 2026

Senior Lead Level Artist - webelinx games

Final polished cabin bedroom environment with ocean viewEarly Blender sketch with annotated layout notesBlockout pass with door and terrace annotations
Interaction map showing hidden object and minigame zonesFinal polished suite with balcony and ocean view

Directed environment creation from early sketches and 3D renders to final polished in-engine levels. Established structured workflows and visual standards to support fast iteration and cohesive art direction.

Focus
Visual clarity • Composition • Readability • Modular reuse
Tools
Photoshop • Blender • Unity
04

PIPELINE & WORKFLOW DIRECTION

2025 — 2026

Senior Lead Level Artist - webelinx games

Pipeline and workflow direction overview boardCreative brief and planning document

Built scalable environment art workflows and production systems for a live mobile game, improving consistency and streamlining level production from concept to Unity implementation through close cross-disciplinary collaboration.

Impact
  • Consistent visuals across 100+ levels
  • Reduced bottlenecks with reusable workflows
  • Faster asset production and implementation
Tools
Figma • Photoshop • Unity
05

ISOMETRIC LEVEL ART - ROOMS & EXITS

2025 — 2026

Senior Lead Level Artist - webelinx games

Home decor level mood board with reference images and sketchIsometric blockout pass with ambient occlusionFinal stylized isometric room with wood floor and decor

Designed stylized isometric environments using structured workflows from moodboards and blockouts to final rendered scenes. Focused on readability, composition, lighting and modular asset reuse for scalable production.

Focus
Composition • Atmosphere • Readability • Modular workflows
Tools
Photoshop • Blender • Unity
06

ISOMETRIC LEVEL ART - ROOMS & EXITS

2025 — 2026

Senior Lead Level Artist - webelinx games

Greybox to final stylized isometric room comparisonEgyptian isometric room before and after polish

Created reusable production systems and environment workflows for fast and scalable level creation. Focused on improving visual consistency, asset organization and overall production efficiency for live mobile content.

Impact
  • Faster production
  • Cleaner workflows
  • More consistent final visuals
07

Environment Animation & Visual Polish

2025 — 2026

Senior Lead Level Artist - webelinx games

Abandoned factory thumbnail tileAbandoned factory blockout renderAbandoned factory final stylized scene
Factory environment animation loopFactory environment animation variation

Focused on reusable and performance-aware animation systems for live production.

Tools
Unity
08

Level Animation & Visual Polish

2016 — 2019

Senior 2D Artist - webelinx games

Designed and implemented environmental animations, ambient motion and visual polish elements to improve atmosphere, player feedback and scene readability within mobile game environments.

Tools
Unity
09

Hidden Objects Level Art

2016 — 2019

Senior 2D Artist - webelinx games

Hidden object scene — Birth of Venus adaptationHidden object scene — Degas dance class adaptationHidden object scene — Guernica adaptationHidden object scene — Las Meninas adaptationHidden object scene — Creation of Adam adaptationHidden object scene — Luncheon on the Grass adaptation

Adapted iconic paintings into interactive hidden object environments while preserving the original artistic identity and improving gameplay readability.

Focus
Composition • Readability • Difficulty Balance
Tools
Photoshop
10

Cinematics & Storyboards

2019 — 2025

Senior Lead Artist - webelinx games

Storyboard — shopping mall thriller sequenceStoryboard — Santa Claus cinematic sequenceStoryboard — Queen of Cards unbirthday taleStoryboard — Alice and the white rabbit

Created visual storyboards and cinematic sequences to support narrative pacing, scene composition and communication between art, design and development teams.

Focus
Visual storytelling • Composition • Scene pacing
Tools
Photoshop
11

3D Art

2024 — 2025

Senior Artist

Jack-o'-lantern concept sketchJack-o'-lantern 3D blockout with lighting studyJack-o'-lantern final textured 3D render

Used 3D workflows to support environment composition, lighting exploration and asset blockouts during early production stages. Focused on improving communication between concept, art and implementation.

Tools
Blender • Substance Painter • Unity
12

Character Art — Character Exploration

2021 — 2026

Senior Artist

Character sketches — chef development stagesFlour Power — The Rise of an All-Purpose Hero
Balmy — character moodboard and referencesBalmy — final character pose

Created character studies, mood explorations and stylized design experiments as part of personal visual development and style exploration.

Focus
Shape language • Style exploration • Character mood
Tools
Photoshop

Senior 2D / Lead / Level Artist building scalable art pipelines and delivering high-quality game graphics

As Lead Level Artist at Webelinx Games I define the artistic vision for environment art, workflows, and production pipelines, while mentoring artists through feedback and clear goals. Optimization efforts under my direction reduced asset production time by 20%.

Master's and Bachelor's degrees in Graphic Design from the Faculty of Fine Arts, Niš. Work published in Serbian and international magazines, with awards for poster and logo design, and membership in the UTP Association.

The
Skills.

Photoshop / Illustrator15 yrs
UnityExpert
BlenderProficient
Level Art / Art DirectionLead
Pipeline DesignExpert
Team LeadershipLead

The
Experience.

Lead Level Artist · Webelinx Games2024 — 2026
Senior 2D Artist · Webelinx Games2022 — 2024
2D Artist · Webelinx Games2020 — 2022
Graphic Designer · Webelinx2016 — 2020

The
Awards.

Published in Serbian & Intl. MagazinesPress
Serbian Queer Movie Festival PosterAward
Logo Design (Companies, Festivals)Multiple
UTP AssociationMember