Lead Artist / Senior 2D Artist

ALEKSIĆ
Saša.

10 years into gaming industry and 15+ years in design. Specialized in level art, art direction, and pipeline optimization - led the team of five junior and medior Artists at Webelinx Games in Niš, Serbia.

Download Resume ↓
Portrait of Saša Aleksić

Selected Projects

2016 — 2026
01

VISUAL WORLDBUILDING - PERSONAL PROJECTS

Art Direction & Visual Development

Rainy cyberpunk-medieval city with hooded traveler and dog
Traditional South Serbian folk costume character sheetBubanj Memorial Park concept and reimagining

Personal Worldbuilding, Characters & Environment Exploration

02

ROOMS & EXITS PROJECT

SENIOR LEAD LEVEL ARTIST - COPYRIGHTED BYWebelinx Games

Luxury cruise ship suite living room interior
Cruise ship suite bedroom concept artCruise ship suite bedroom with open balcony and ocean view
Golden jewelry box with scattered gemstones on dark tableTop-down view of jewelry box filled with colorful gemstones
Vintage red and blue pressure pump with gauges on wooden shelfCluttered wardrobe with hidden fish-shaped objects
Wooden box filled with assorted objects and clue noteBlue generator puzzle board with connected cables and nodes

Directed environment, Zoom Zones and Mini Games creation for Rooms&Exits game. Established structured workflows and visual standards to support fast iteration and cohesive art direction.

Focus
Visual clarity • Composition • Readability • Modular reuse
Tools
PHOTOSHOP • UNITY
03

LEVEL ART / ENVIRONMENT - PERSONAL PROJECT

SENIOR LEAD LEVEL ARTIST

Level Flow — Village Zone and Sunny Valley breakdownLevel Flow — Valley of Spirits and Ancient Mystery breakdown
Mountain village sketch with cart and forested valleyMountain village painting with UI and zoom annotationsMountain valley sketch with UI and focus annotations
Alpine mountain village with flower meadow and dramatic peaksMountain valley with towering stone spire

Directed environment creation from early sketches and interactions with UI to final polished in-engine levels. Established structured workflows and visual standards to support fast iteration and cohesive art direction.

Focus
Visual clarity • Composition • Readability • Modular reuse
Tools
PHOTOSHOP
04

PIPELINE & WORKFLOW DIRECTION - PERSONAL PROJECT

SENIOR LEAD LEVEL ARTIST

Pipeline and workflow direction overview boardRevised game development brief document

Built scalable art workflows and visual development briefs for a live mobile game, improving consistency and streamlining level production from concept, creative brief to Unity implementation through close cross-disciplinary collaboration.

Impact
  • — CONSISTENT VISUALS
  • — Reduced bottlenecks with reusable workflows
  • — Faster asset production and implementation
Tools
Figma • Photoshop • Unity
05

MOODBOARD FOR LEVEL ART - PERSONAL PROJECT

SENIOR LEAD LEVEL ARTIST

Environment level moodboard — Alpine Village and Ancient Menhir concepts

Establishes the visual direction, lighting, color theory, and environmental storytelling for levels within the game pipeline. It provides the team with a clear roadmap for the artistic progression from an idea to the finished product.

Focus
Composition • Atmosphere • Readability • Modular workflows
Tools
PHOTOSHOP
06

ISOMETRIC LEVEL ART - ROOMS & EXITS

SENIOR LEAD LEVEL ARTIST - COPYRIGHTED BYWebelinx Games

Isometric lighthouse interior with workshop and basement living quarters
Isometric apartment living room with sofas, TV and storageIsometric industrial boiler room with rusted tanks and pipesIsometric suburban house exterior at night with van and street details

Created reusable production systems and environment workflows for fast and scalable level creation. Focused on improving visual consistency, asset organization and overall production efficiency for live mobile content.

Impact
  • — FASTER PRODUCTION
  • — CLEANER WORKFLOWS
  • — CONSISTENT VISUALS ACROSS
07

Level Animation - Rooms & Exits

SENIOR LEAD LEVEL ARTIST - COPYRIGHTED BYWebelinx Games

Factory environment animation loopFactory environment animation variation

Handled the full animation and visual effects across this entire level. From ambient environmental VFX to technical animation triggers, every dynamic element was crafted in Unity to deepen player immersion and polish the game's aesthetic identity.

Tools
Unity
08

Level Animation - Hidden Objects

SENIOR 2D ARTIST - COPYRIGHTED BYWebelinx Games

Designed and implemented environmental animations, ambient motion and visual polish elements to improve atmosphere, player feedback and scene readability within mobile game environments.

Tools
Unity
09

LEVEL ART - HIDDEN OBJECTS

SENIOR 2D ARTIST - COPYRIGHTED BYWebelinx Games

Hidden object scene — Birth of Venus adaptationHidden object scene — Degas dance class adaptationHidden object scene — Guernica adaptationHidden object scene — Las Meninas adaptationHidden object scene — Creation of Adam adaptationHidden object scene — Luncheon on the Grass adaptation

Adapt iconic paintings into interactive hidden object environments while preserving the original artistic identity and gameplay readability.

Focus
Composition • Readability • Difficulty Balance
Tools
Photoshop
10

Cinematics & Storyboards - PERSONAL PROJECT

SENIOR LEAD ARTIST

Storyboard — spy infiltration sequence (frames 1-8)Storyboard — spy exfiltration sequence (frames 9-16)

Created visual storyboards and cinematic sequences to support narrative pacing, scene composition and communication between art, design and development teams.

Focus
Visual storytelling • Composition • Scene pacing
Tools
Photoshop
11

3D Art - PERSONAL PROJECT

Senior Artist

Jack-o'-lantern concept sketchJack-o'-lantern 3D blockout with lighting studyJack-o'-lantern final textured 3D render

Used 3D workflows to support environment composition, lighting exploration and asset blockouts during early production stages. Focused on improving communication between concept, art and implementation.

Tools
Blender • Substance Painter • Unity
12

Character Art - Character Exploration

Senior Artist

Character sketches — chef development stagesFlour Power — The Rise of an All-Purpose Hero
Naissus Morsels — character silhouette explorationNaissus Morsels — Sultan Padişah, Miloš and Lepeni

Created character studies, mood explorations and stylized design experiments as part of personal visual development and style exploration.

Focus
Shape language • Style exploration • Character mood
Tools
Photoshop • Procreate

Senior 2D / Lead / Level Artist building scalable art pipelines and delivering high-quality game graphics

As Lead Level Artist at Webelinx Games I defined the artistic vision for environment art, workflows, and production pipelines, while mentoring artists through feedback and clear goals. Optimization efforts under my direction reduced asset production time by 20%.

Master's and Bachelor's degrees in Graphic Design from the Faculty of Fine Arts, Niš. Work published in Serbian and international magazines, with awards for poster and logo design, and membership in the UTP Association.

The
Skills.

Photoshop / Illustrator15 yrs
UnityExpert
BlenderProficient
Level Art / Art DirectionLead
Pipeline DesignExpert
Team LeadershipLead

The
Experience.

Lead Level Artist · Webelinx Games2024 — 2026
Senior 2D Artist · Webelinx Games2022 — 2024
2D Artist · Webelinx Games2020 — 2022
Graphic Designer · Webelinx2016 — 2020

The
Awards.

Published in Serbian & Intl. MagazinesPress
Serbian Queer Movie Festival PosterAward
Logo Design (Companies, Festivals)Multiple
UTP AssociationMember